![]() Objects further away are drawn before objects closer to the camera. Object Sorting: Objects are sorted by depth.Select from the following transparency sorting algorithms. If your scene includes any expression nodes, then the performance improvement the caching provides is reduced because theĮxpression node forces some DG evaluation which could otherwise be skipped over.You can set the Playback speed via the Preferences window, Time Slider category ( Window > Settings/Preferences > Preferences). Is to set the Playback speed to Play every frame and Max Playback Speed to the desired frame rate. An alternate method to increase efficiency If your Playback speed is clamped, for example, to 24 fps, Vertex Animation Cache may require several cycles to completely cache all of the animation in the timeline.This includes the Deform User Normals option on the skinCluster node and the polyTransfer node, which should be set to off in order to work with Vertex Animation Cache. In order for this option to work, any history nodes that change the topology of mesh data must come before any node that changesīased on time.Performance may be compromised if you select this option and sufficient memory is not available. When using this option, you must ensure that you have sufficient memory available for large scenes or complex scenes with.Sub-frame animation is not supported when Vertex Animation Cache is enabled.Vertex Animation Cache does not support caching of dynamics simulations.Using this feature, you can tumble the camera, move transform nodes and adjust lighting while obtaining Vertex Animation Cache is disabled by default.
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